I think you fail at math.hogarth wrote:Sure, I guess; there's another reason that someone wouldn't want to drop $120 on a single book. I paid about $40 for the Shackled City hardcover, and I think that's about the right price for me.Prak_Anima wrote:It's not always irrationality though. With some incomes it's easier to pay $20 every couple of months than $120 once
At any rate, the point is that Paizo wants to make money every month. So by their estimate, there's enough consumer demand for adventure paths to publish one every six months (note that the Dragon adventure paths were one every twelve months). So assuming they want to get some cash flow every month, that means that they'll split the path into six pieces. And by their estimate, the most anyone is willing to pay for each piece is $20 retail/$15 Amazon. And presumably they figure they can more easily charge $15-$20 for a 95 page book (with 50% filler material) than a 55 page book.
There is no economic reason to split an AP into six parts. You can still sell as many units if they were one AP per unit. For example, rather than selling six installments of one AP over six months, you could sell six APs over six months at one AP per month. The sum total of units are the same.
I mean, there is some incentive to keep buying a serialized AP once you have one installment of it, but I personally have all of one AP and half of the other because I think one had a quality storyline and the other was crap that I opted out of after I got a look at a few installments.
If each was an AP, I might buy a lot more because no single installment would turn me off the whole. Now I am extremely leery of buying any of their products based on their general quality and ratio of usable adventure vs. random crap.
Their current business model consists of "we got all the guys who know that 3e is better than 4e, and would like to do some DnD no matter who makes it, and as the only guys who can afford art we get the lion's share." I don't think they've gotten a rigorous market testing of their model.
Personally, I'd love to go back to Magazine form. One hundred pages of mostly content and twenty pages of BS for $8.00. I bought a lot of those for the simple reason that they were cheap so that even if I didn't need it or like it I could always justify the purchase for the maps or NPCs because it was so damn cheap. This not something I'm willing to do with the current Paizo products.
If you cut out the long rambling backstory that you could never fit into the adventure in any way that wouldn't be horribly awkward, the statted out mobs that take between a page and half page, and the sidebars like the "aren't we clever that we copied the idea of Xanadu", you could cut 75% of the adventure out. Seriously, most of it reads like a sourcebook despite the fact that you could never use it as one.You really think that pre-statted out monsters and sidebars count for 40 out of 55 pages (so that you can fit 6 adventure path segments into 95 pages)? As I noted, I have a copy of the Shackled City hardcover, which is 400 pages. I certainly don't think that it's 75% filler material; maybe 25%-30%, at most (although I wouldn't count setting material as filler, for example).K wrote: Take Spires of Xin-Halast:
Total pages: ........................95 pages
. Editorializing:................................. 2 pages
. Preview of the next AP:...................4 pages
. Pre-gen ........................................2 pages
. Unrelated fiction.............................6 pages
. New monsters..............................13 pages
. New magic items............................1 page
. Setting material about mountains.... 3 pages
. BBEG stats.....................................3 pages
. Adventure....................................55 pages
And that is before we look at how much of the adventure is pre-statted out monsters, sidebars, and art. Cut out everything but the art and you could easily fit entire campaigns in 95 pages in the same time it takes to write all that dead content.
Heck, considering that some of the entries in the One Page Adventure Contest* were perfectly playable, I see no reason why an AP can't be done in 100 pages.
*As an aside, it may have been called the One-Page Dungeon Contest. I forget.
